Ow My Balls the Game now on the Apple APP store!

Archive for the ‘Beyond My Balls’ Category

Ow My Balls! 1.3 is LIVE

Posted by joshm On August - 11 - 2009

This update is the result of a heroic multi-month effort to completely redesign the game and take it to the next level. We’ve always been convinced that this game is a sleeper hit, but we also knew it needed some real improvement to get there. Almost 90% of the code was re-written for this update to ensure a high performance crash-free experience.

The 1.3 update includes a wide range of features, too many for me to list here, but I’ll highlight just a few:

  • Completely redesigned controls
  • Reworked scoring system with on-line scores
  • Endless gameplay – there is no limit to how long you can play!
  • Integrated OpenFeint with global Leaderboards and Achievements
  • Unlock and watch VIDEOS of EPIC nutshots
  • Landscape mode
  • New sounds

We put a ton of work into this update, more than the original game itself, so we really hope you all like it. Thanks for hanging in there.

Upgrade Your Balls! v1.2 Now Available!

Posted by joshm On May - 19 - 2009

It’s time to Upgrade Your Balls! Ow My Balls v1.2 is now available in the App Store. If you already own a copy then you should recieve a free update on your phone. If not, what are you waiting for? The latest version is great!

  • All new scoring and leveling system with high score
  • Earn unlimited farts with 150,000 points!
  • More targets all over the map
  • Lots of bug fixes (sorry, no volume control fix yet)
  • Smaller memory footprint
  • Improved game performance

We busted our BALLS again on 1.2 and hope you appreciate the improvements!

And as always, please let us know if you experience any issues with the game, or if you have suggestions for how to improve it. We always appreciate feedback on My Balls.

Let’s celebrate with a double nutshot!

Ow My Balls! 1.2 Submitted for Review

Posted by joshm On May - 13 - 2009

I’m excited to announce that we just submitted version 1.2 of Ow My Balls! for review. We’ve made substantial improvements in this version that we hope you all will appreciate. The highlights…

  • More targets and redesigned playfield
  • All new scoring/leveling system
  • Earn unlimited farts!

We can’t wait to get this out there. Hopefully it’ll be up within a week or two. We’ll keep you posted.

Arrrr Pirates Be Stealing My Balls

Posted by joshm On May - 11 - 2009

Some people e-mailed me asking for more information about the piracy situation. I can’t share our exact numbers, but here’s the overall message.

In the first week piracy outpaced sales almost 3 to 1. For every copy sold in the app store, just about 3 were downloaded for free from one of a number of pirate app sites.

By the end of the week piracy was starting to slow down while sales held steady, so in the long term I’m guessing this will level out. But at least for now this is a disturbing trend that deserves some analysis.



Suspected Pirates

Is the iPhone piracy problem really that bad?

When I first looked at these numbers I was sure something was wrong with them. There is no way to get an exact count of sales vs. pirates – it’s an interpreted number. However looking at download counts on popular app pirate sites validated what our internal numbers are showing. Pirates apparently like My Balls.

Thinking about it, it actually makes a lot of sense. I’ve heard from many sources that free apps outpace paid apps by almost 10-1. Given the pirate marketplace is free, you’d expect a big multiplier here. In addition, the pirate download sites are a more level playing field; unlike the App Store where the highlighted apps are either hand-picked by Apple or have extraordinary sales, on the pirate sites every app is at the same level.

So is this good or bad for the game?

Remember that the goal of the game was to make people laugh. Whether you’re a pirate or a scallywag you’re still probably going to laugh when you see Joe get kicked in the balls. So in the grand scheme of things, with humor as the goal, this doesn’t really matter.

But let’s be frank, sales are important. To continue developing out this game we need revenue. However I don’t think that piracy really hurts there either. The people stealing the game probably wouldn’t have paid for it in the first place, but maybe they’ll show it to a friend who will pay for it.

On some metaphoric level, there is something really bad about this. Imagine if a farmer brought 1000lbs of nuts to a local supermarket for sale. The farmer comes back to collect his income a week later and the store says “Hey, here’s the money for 250lbs of nuts. We’re sorry but people stole the other 750lbs.” This would never fly. But this is software, not nut farming, and the dynamics just aren’t the same.

So in summation, it’s probably not a bad thing that all this theft is happening. I’m more bitter about the fact that I had to spend an extraordinary amount of time dealing with the Apple code signing system which is designed in part to prevent piracy. For the days of time I spent dealing with code signing issues, this comes back as a big kick in the balls.

So lets serve one back up to the app pirates of the world… this is in thanks for your support of independent developers. ARRR PIRATE NUTS!



For more insight on iPhone piracy and how to prevent it, check out this article.

Ow My Balls! Available NOW

Posted by joshm On May - 4 - 2009

The day has finally come. Ow My Balls! is now available in the App Store. We’re excited to finally get this out to everyone after almost two months of waiting. Go grab yourself a copy today and support My Balls!

Get Ow My Balls Now!

And now, without further adieu, the only thing funnier than the game itself – our promo video. Enjoy!



Thanks again to everyone who helped us along the way.

One Nut Down!

Posted by joshm On May - 2 - 2009

This post goes out to Tim, the Right Nut of Ow My Balls! Tim was responsible not only for the idea for the game but all of the artwork, the website, and the promo video. The game is what it is because of him.

Today Tim departs for Asia for a year. We had always expected to have the game out in the store long before he left. Sadly it didn’t happen. So while we patiently wait for 1.0.1 to be approved, the team has now been reduced to one nut. It didn’t stop Lance Armstrong, and it won’t stop us either.

Godspeed Tim.

Blue Balls Give-away!

Posted by joshm On April - 24 - 2009

What a day. Got off a plane here in Seattle to an inbox flooded with e-mails about the game. Dr. Macenstein broke the story with the first review of the game. We got a GREAT review over at iPhone Savior. And the comments on the forum over at touch arcade.. wow. There’s nothing like having your balls compared to Lord of the Rings.

Maybe My Balls are more stable than we thought?

While we’re waiting for Apple to approve the update to “Ow My Balls!” we’re going to give away copies of the current version to the first 10 people who send us an e-mail at info@owmyballsthegame.com. So if you’re really anxious to get the game drop us a line and we’ll send you over a promo code.

Update: We have our 10 winners! We still have a few codes left, so if you still really want one send us an e-mail.

Waiting…. (again)

Posted by joshm On April - 21 - 2009

We’re all setup to ship tomorrow. Unfortunately there is an issue with our iTunes Connect account that continues to hold the game back. We’re working every channel we can to try to get this resolved. As soon as it is, the game will be in the store. Patience… Patience… Patience…

Ow My Balls! On Sale Wednesday 4/22 Soon

Posted by joshm On April - 19 - 2009

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We’re excited to announce that Ow My Balls! will be available in the App Store this Wednesday 4/22. You may see it as early as Tuesday depending on when the iTunes Store gets updated. We’ll have download links up here as soon as it is available.

Look for more exciting news coming from us including promo videos very shortly.

Here we go!

UPDATE: Still waiting for our iTunes Connect account to be converted. As soon as that’s done we’re in.

On The Media on Indie Game Development

Posted by joshm On April - 18 - 2009

Caught a great piece this morning on indie game development on On The Media. Definitely worth a listen for all indie game developers out there. We’re part of a revolution.

LISTEN TO: On The Media – DIY Gaming

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