Ow My Balls the Game now on the Apple APP store!

Archive for March, 2009

Time for another YouTube Nutshot

Posted by joshm On March - 30 - 2009

So the mood is finally upbeat again here at the world headquarters for Ow My Balls. We’re recharged and cranking on a new version of the game that we hope to get into Apples hands for review shortly. While we crank, enjoy some more ball hit action. We call this one Fish Balls!

Breaking My Balls Part #2: Bob Sagat Saves

Posted by joshm On March - 29 - 2009

I’ve been trying to figure out if maybe getting kicked in the balls really is sexually inappropriate. We all have different values and maybe mine are just off. Did some digging around Amazon and here’s what I found.

Americas Funniest Home Videos - The real Ow My Balls?

via. Amazon.com

This is the Family Follies VHS from Americas Funniest Home Videos. Note on the cover there is not one but TWO, maybe even THREE nutshots taking place. Not only that, but check out the description…

“Are you a person who loves wacky blooper shows… but hates Bob Sagat? Then this is the video for you! … and all the getting-hit-in-the-crotch movies that you could possibly want. This is truly a “best of” package…” –Brendan J. LaSalle

So getting kicked in the crotch is funny for FAMILIES, or at least it was in the 80s.

Breaking My Balls Part #1: Sexually Inappropriate

Posted by joshm On March - 27 - 2009

We sent a very kind response to Apple asking for more information about why our app was rejected. In response we received another e-mail that looked just like the last one, but with a notable change.

Where the letter used to say objectionable content it now says sexually inappropriate content. I can’t imagine there is anything less sexual than being kicked in the balls.

Time to go contemplate our next move.


Posted by joshm On March - 25 - 2009

Ow My Balls!

We got a rejection letter from Apple. Nothing specific – just a reference to the obscenity clause. It says if we can make the necessary changes we should resubmit. It doesn’t list any necessary changes, so maybe we should just resubmit? We sent a reply to Apple asking for clarification and an explanation. We’re going to have to go think about what the right thing to do is.

It’s going to be tough to keep upbeat and positive through this. Putting so much care and effort into a game and having it rejected without clear reason – it stings like a kick to the balls. Speaking of, maybe it’s the right time for another nutshot video! Thank the lord for YouTube. This is how it feels to get an App Store rejection e-mail.

Karate Balls! (click to watch)



Posted by joshm On March - 20 - 2009

We’ve entered the most nerve wracking part of the iPhone and iPod Touch development process – waiting for approval from the app store. We did everything we can to ensure approval and now we get to wait and see if we pass the test.

In the mean time, I’ve been working on improvements to memory management while waiting for approval. Also doing some control and UI tweaks. All boring stuff, so how about we entertain you with some more ball shot videos! Let’s go to the world of footballs….


Posted by joshm On March - 18 - 2009

It is a great day in the land of my balls. Three and a half weeks ago this was just a dream. Today we have shipped version 1.0 to Apple for review. We are extremely proud of the work we have done and can’t wait for everyone out there to get an opportunity to play it. To celebrate we’re going to embed yet another awesome nutshot video here for you to watch. You’ll just have to be patient to see the final version of the game.

Thanks to everyone who helped us along the way. This was a heroic effort and we couldn’t have done it without your support.

This video shows how it feels to be done with the project. For now.

Goodbye Video

Posted by joshm On March - 15 - 2009

It is a sad day in the land of Ow My Balls. Because of the memory management challenges we’ve decided to remove videos from the game. This was originally an important part of the game but now not so much so. Maybe that’s cause I’ve seen all the videos 50 times and they aren’t funny anymore. This is certainly disappointing, but with them the game is much more likely to crash, and we just can’t have that. The good news is that we can now share all of the videos we picked out here on the blog. So get ready for even more nutshot posts, starting with this – our absolute favorite, and the first one that you would have unlocked in the game.

Oh damn, it’s so good YouTube won’t let us embed it. So you’ll have to watch it

Uh oh… memory management.

Posted by joshm On March - 14 - 2009

So the problem started small. Every once in a while the game would double in speed. Then we dug deeper and deeper and finally found the root of the problem. I’ve failed to manage memory. I’ve been used to programming in high level languages like C#, Java, and Ruby where memory management is much less of a consideration. Here on the iPhone and iPod Touch, it’s everything. There’s apparently a memory limit that when you cross it the system starts to act all funky. It’s at about 22MB. So I guess that makes 22MB the new 640k. Feeling a little lost but hopeful we’ll be able to clean this up quickly enough. Some of the mistakes I’ve made are obvious, but others I’m going to need some help on. Everything is going to be OK. Really.

The Making of Ow My Balls #11: New Backdrop!

Posted by joshm On March - 13 - 2009

After a bunch of playtesting we decided that we really need to change up the positions of the buildings in the background. The initial area just has way too much open space and we need to fill it in. So Tim has made a heroic effort and completely reworked the backdrop in almost no time. Much respekt. Check out this video.

The Last 10% is 99% of the Work

Posted by joshm On March - 12 - 2009

Whoever said that the last 10% is 90% of the work is wrong. It’s 99% of the work. That’s cool though especially when you’re making a game about people getting kicked in the balls. So we keep cranking like mad through the polish stage getting ever so closer to shipping. Our goal has been to ship this Sunday March 15th and at the moment we’re on track to making that happen. Can’t wait to get this out!

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